Richard TrentSTO_ArmsmanCommodore
Joined: 23 Jan 2011 Posts: 349
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re: [Dmg] mod supposedly IMPROVED[See 7/8/15Tribble Patch Notes]
by STO_Armsman on 2015/07/08 10:55:35 pm
This is currently on Tribble as of 7/8/15:
The benefit gained from [Dmg] weapon mods has been improved.
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This bonus damage gained from a [Dmg] mod is now calculated after all other passive and temporary bonuses are applied, meaning it will amplify those bonuses as well.
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In addition to this formula change, the value applied by each [Dmg] mod has increased from 2.5% to 3%.
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Weapons that do not possess at least one [Dmg] mod will see no difference in their overall performance.
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This will affect both Space and Ground weapons.
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Elric71Fleet Council
Awarded:
Joined: 28 Mar 2011 Posts: 793
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re: [Dmg] mod supposedly IMPROVED[See 7/8/15Tribble Patch Notes]
by Elric71 on 2015/07/09 1:22:54 pm
That seems pretty cool :)
If it works like it reads, it makes the [DMG] mod more effective. I would still desire [CRTD] or [CRTD][PEN] over [CRTD][DMG] but I might take a [CRTD][DMG] I think, over a [CRTD][CRTH] depending on how well the change to the [DMG] mod worked.
We'll have to wait and see
Qapla'!
_________________ Vice Admiral Tessa Anita Federicho (Fed-side main, Sci healer/cc)
Dahar Master Myr'Sendri (KDF main, Tac DPS'er)
Diplomacy is the fine art of saying "Nice Doggy" while finding a big stick....
Illigitimi Non Carborundum!
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re: [Dmg] mod supposedly IMPROVED[See 7/8/15Tribble Patch Notes]
by Bottle0rum on 2015/07/09 6:31:01 pm
Heehee, it affects ground too. DMG mods were the best ground ones already, CrtH is close, but not anymore.
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