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Richard Trent
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re: Tues. 10/14/14 -- STO Delta Rising Expansion is LIVE

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Patch Notes (link)

[And FYI: T5U Ship Upgrade Tokens cost 700 Zen singly; or 2000 Zen for a 4 Pack and are Tradeable/Sellable on the EC Exchange just like Fleet Modules are]

In case anyone is blocked from the STO site while at work:

STO Delta Rising Patch Notes:

Level Cap Increase

 

Captains can now rank up to level 60!

This includes new titles, new captain powers, and new rewards for each faction.

The Delta Quadrant story arc has been added to the Episodes tab in the journal.

Upon logging in with a level 50 Captain, players will be able to accept the mission “Escalation” to begin the journey through the Delta Quadrant.

For more details, please view the Raising the Level Cap blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/6009103

 

Captain Specializations

 

Captain Specializations are a new system that allows captains to earn new abilities once they reach level 50.

Upon attaining level 50, this system can be found between the Skills and Traits tab of the Status window.

Currently, the available Trees are Intelligence Officer, Commander, and Pilot.

Players will gain one Captain Specialization Point for each level they gain from 51 – 60, 10 points in total.

After reaching level 60, captains will continue to gain Captain Specialization Points.

Each time the bar is filled, 1 point will be earned.

Captains may earn up to 50 additional points in order to obtain all the available Captain Specialization abilities.

For more details please view the Captain Specializations blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/7007273-captain-specializations

 

Ship Upgrading

 

Players can now upgrade most Tier 5 ships to Tier 5-U.

Upgrading a ship allows the ship to level as Captains progress through content.

This includes an increase in base stats as it levels up.

This unlocks access to 4 Starship Mastery powers that unlock as the ship levels up.

To upgrade, go to a Ship Select Contact, choose an upgradable ship, and click on the Upgrade Ship button.

Tier 5 Ships purchased from the C-Store require a Ship Upgrade token which can be found in the C-Store.

Tier 5 Ships found in lockboxes, purchased in the Lobi store, and special ships such as the Jem’Hadar Attack Ship do not require a token to upgrade.

Upgrading a ship which has a Fleet version will upgrade the Fleet version for free.

Similarly, upgrading a Fleet ship will upgrade its corresponding standard version for free.

 

 

Expanded Item Upgrade System

 

The recently-released Upgrade System allows players to increase the stats and rarity of their existing ground and space items.

Items can now be upgraded to Mark 14!

The initial release only allowed players to upgrade gear to Mark 13.

For more details, please view the Gear Upgrade System blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/7005783-gear-upgrade-system

 

Intelligence Bridge Officers and Powers

 

There is a new type of Bridge Officer available: Intelligence Specialists!

Intelligence Specialists are available for all three Professions: Tactical, Engineering, and Science.

These are hybrid officers that have ground and space powers both from their Specialization and their Profession.

Players can recruit Intelligence Bridge Officers at any Requisition Officer upon reaching level 50.

They can be found in the Intelligence Specialists tab.

These Bridge Officers have access to brand new space and ground abilities that focus on undermining the effectiveness of enemies.

Intelligence Bridge Officers can be retrained at any of the Bridge Officer Trainers.

Only Intelligence Specialists can be trained in the Intelligence Abilities.

For more details, please view the Intelligence Officers blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/7004643-intelligence-officers

 

Delta Alliance Reputation

 

This new reputation is available in the Reputations panel of the character status window.

The Delta Alliance Reputation System offers high-end rewards for Captains at level 50 and beyond.

Delta Marks are required to progress through the Delta Alliance Reputation and obtain powerful items.

Earn Delta Marks by completing any of the following:

New Delta Quadrant episodes

Borg Disconnected Queue

Bug Hunt Queue

The Battle of Korfez STF Queue

In addition to Delta Marks, Mk XII set gear requires Ancient Power Cells.

Earn Ancient Power cells through higher difficulty versions of any queued event which offers Delta Marks.

These power cells can also be sold for Dilithium Ore.

For more details, please view the Delta Alliance Reputation blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/7005483-delta-alliance-reputation

 

Borg Disconnected

 

This is a brand new 5-man space PVE queue for level 50+ Captains.

There are Normal, Advanced, and Elite versions of the queue.

After the events of Hive Onslaught, the Borg Queen was vanquished, and the Collective dissolved.

Now, the Borg Queen has been revived in another Unimatrix in the Delta Quadrant and has contrived a plan to reunite the divided Borg into a Collective once again.

The Borg Cooperative need the Alliance’s help to keep the Borg free and put a stop to the Queen.

For more details, please view the Borg Disconnected blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/7003293-borg-disconnected

 

 

Bug Hunt

 

This is a brand new 5-man ground PVE queue for level 50+ Captains.

This story-related queue will be available to captains who have completed “The Dragon’s Deceit”. 

Once unlocked, the queue will be available to all characters on a player’s account level 50 and higher.

This queue will have Normal, Advanced, and Elite difficulty settings.

Elite difficulty is only available to captains at level 60.

The Elite difficulty is highly difficult ground combat, and will require top-level gear and highly-coordinated teams.

Players will venture into the hive of a dangerous insectoid foe, combat its guardians, and topple its leadership.

For more details, please view the Delta Rising Queue – Bug Hunt blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/7007283-delta-rising-queue-bug-hunt

 

 

The Battle of Korfez Special Task Force

 

This is an Elite queue available for captains who reach level 60.

This STF is available to captains of all allegiances and is a 15 minute event.

Team up with various Delta Quadrant species to fight the Vaadwaur as they attempt to take control of the Korfez System.

The Battle of Korfez will require all of a captain's strategic acumen and top-of-the-line equipment.

For more details, please view the Battle of Korfez blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/7007883-the-battle-of-korfez

 

 

New PVE Queue Difficulty Options

 

Many of the standard PVE queues have been updated to fit the new queue difficulty settings.

Standard Difficulty is unchanged.

Players level 51 – 60 will be scaled down to level 50 for this difficulty.

Advanced Difficulty replaces what was previously called Elite.

Players level 51-60 will be scaled to level 60 for this difficulty.

Elite Queues are now level 60 versions of PVE queues.

Only level 60 players can queue for this difficulty setting.

Rewards are still commensurate with difficulty level.

The chances of acquiring blue Rare and purple Very Rare drops have increased further with these updates.

For more details, please view the Queue Revamp blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/7006643-queue-revamp

 

 

General:

 

The main login screen has been updated.

Traits can now be changed on a captain’s bridge.

Resolved and issue that caused clipping on some female boots.

TOS Mirror Universe Knee Highs

Reman Boots

Dyson Boots

Made 7 of 9’s shoes and boots a more natural shape.

        

The Odyssey Badges are now available on all existing Federation Upper Uniforms and Jackets.

  

Previously, these Odyssey Badges were only usable on Odyssey Uppers.

The Credits have been updated to include our latest Star Trek Online contributors.

The old Dilithium store has been removed from K7 and Ganalda.

Mouths on Reman females will no longer become deformed when doing the Khan emote.

The XP Boosts in the C-store have been updated.

They are now available in 3000 and 10,000 skillpoint versions, with no increase in price.

The former 1000 and 6000 versions are no longer available for purchase.

Any existing Large and Small XP Boosts remain unchanged.

 

Missions:

 

Level caps have been added to several level 50 PvE Adventure and Battle Zones.

Players who enter these zones will be automatically adjusted to level 50 while in the zone.

Players will see level 50 to the right of their real level.

Once the player has left the zone, they will be set back to their real level.

This is similar to when players zone in to Nimbus III and are set to level 26 while in the zone.

This change affects the following zones:

Defera

Dyson Sphere Allied Zone

Dyson Sphere Contested Zone

Dyson Sphere Ground Battlezone

Dyson Sphere Undine Space Battlezone

New Romulus

Nukara Prime

Resolved an issue on the Order Bridge that allowed players to see into space.

 

Foundry:

 

Female Changelings are now actually female.

Resolved an issue which was causing Bridge Olympic 01 to have the front half of its floor below the bottom of the map.

Updated the display names for the ship costumes in the Foundry costume editor.

They now include the allegiance or species name.

Resolved an issue that caused some NPC Contacts in swimsuits to have grey legs.

Added the following NPC Contacts:

Females and males in EV suits

Holograms

Tutorial EMH

Prison Warden

Orion female

Klingon male

M.A.C.O. female

Beachgoers from Risa

All Delta Quadrant species

All Delta Quadrant species ships

Added the following NPC Groups:

Space

Benthan

Kazon

Federation-Allied Klingon

KDF-Allied Federation

Borg Cooperative

Vaadwaur

"Noncombat" KDF and Fed NPC groups

They will not engage in combat with any groups.

"Rogue" KDF and Fed NPC groups

They will attack any groups regardless of allegiance.

Ground

Bluegill

Kobali

Federation-Allied Klingon

KDF-Allied Federation

Borg Cooperative

Vaadwaur

"Noncombat" KDF and Fed NPC groups

They will not engage in combat with any groups.

None of the enemy groups will engage in combat with them.

"Rogue" KDF and Fed NPC groups

They will attack any groups regardless of allegiance.

Added the following outfit options to the Costume Editor:

Xindi uniform pieces

Kobali soldiers

Kobali civilians

Hazari uniform

Ocampa clothing

Talaxian clothing

Delta Alliance Combat Armor

Intel Uniforms

The Wrath of Khan rank pips

Scientist Jacket

"Salt Vampire" male hairstyle

Bajoran Combadges

Elachi S'golth Escort

Yellowstone Shuttle (variant of Federation Runabout)

 

 

Ships:

 

Updated the Aquarius Destroyer.

It has been renamed Aquarius Light Escort.

Improved its base hull value from 24,000 to 25,500.

Improved its shield modifier from 0.85 to 0.9.

Improved its turn rate from 17 to 20.

Improved its impulse speed from 0.15 to 0.22.

Added Raider Flanking, allowing it to gain a damage bonus when attacking a target's rear arc.

+25% Damage vs. NPCs, +8.33% Damage vs. Players.

It can now equip Console - Universal - Cloaking Device.

All seats, except Commander Tactical, have been upgraded to be Universal.

Updated the Fleet Aquarius Destroyer.

It has been renamed Fleet Aquarius Light Escort.

Improved its base hull value from 26,400 to 28,050.

Improved its shield modifier from 0.935 to 0.99.

Improved its turn rate from 17 to 20.

Improved its impulse speed from 0.15 to 0.22.

Added Raider Flanking, allowing it to gain a damage bonus when attacking a target's rear arc.

+25% Damage vs. NPCs, +8.33% Damage vs. Players.

Can now equip Starfleet Cloaking Device.

All seats, except Commander Tactical, have been upgraded to be Universal.

[T5-U] versions of this starship will benefit from the improvements above.

Updated Vesta Multi-Mission Science Vessels.

Improved its base hull value from 27,900 to 29,040.

Improved its shield modifier from 1.35 to 1.4.

[T5-U] versions of this starship will benefit from the improvements above.

Updated the Advanced Research Vessel Retrofit.

Improved its turn rate from 9 to 10.

Improved its inertial from 40 to 45.

Added a +accuracy bonus on the Console - Universal - Tachyon Grid to both the passive and active effects.

The Fleet and [T5-U] versions of this starship will also benefit from the improvements above.

Updated the D'Kyr Science Vessel

Improved its turn rate from 10 to 11.

Improved its Inertia from 30 to 45.

Upgraded the Ensign Science bridge officer seat to Ensign Universal.

[T5-U] versions of this starship will benefit from the improvements above.

Halved the recharge time on ship separation consoles to 90 seconds.

Previously it was 180 seconds.

Reduced the recharge time of all console abilities that had a 3 minute or greater recharge time to 2 minutes.

This applies to the following console abilities:

Ablative Generator

Activate Aceton Mode

Antimatter Spread

Call Hazari Shielding Device

Call Repair Ship

Call Xindi Weapon Platform

Cascade Resonance Emission

Chromoelectric Pulse

Cloaked Barrage

Create Fluidic Rift

Deploy Sensor Probe Swarm

Deploy Spatial Charges

Destabilized Proton Beam

Disruptor Autocannon

Disruptor Lotus

EMP Burst

Enhanced Induction Coils

Enhanced Plasma Manifold

Fermion Field

Fluidic Space Jump

Focused Fluidic Beam

Focused Singularity Beam

Grappler --Singularity Projectile

Graviton Pulse

Ionized Particle Beam

Isometric Charge

Launch Subspace Rupture

Magnetometric Overload

Manheim Effect

Molecular Phase Inversion Field

Multidimensional Graviton Shield

Nadion Saturation Bomb

Particle Conversion Matrix

Particle Synthesizer

Phase Shift

Phaser Lotus

Plasma Lotus

Photonic Decoy Swarm

Photonic Displacement

Point Defense System

Projected Statis Beam

Protonic Shielding

Quantum Field Focus Phaser

Reflective Immunity Matrix

Secondary Shields

Shield Destabilizer

Shield Inversion

Shrapnel Torpedo Barrage

Singularity Collapse

Structural Integrity Field Siphon

Subspace Snare

Swarm Missiles

Tachyon Detection Grid

Tachyon Inversion Beams

Temporal Backstep

Tholian Web

Torpedo Point Defense System

Weapon System Siphon

The C-Store has been reorganized including new categories and sub-categories within.

 The new categories along with the sub-categories within these include:

Discount Packs

This category will contain all the items that were previously in the Bundles category.

Ships

The Ships category now has new sub-categories to better organize the many ships in Star Trek Online.

All primary ships are now separated by their tier: Tier 1 - 6.

Small Crafts now have their own sub-category.

Bridge Packs remain in the same sub-category.

Duty Officers

This category now includes the ability to purchase extra Duty Officer slots along with the standard Duty Officer packs.

Items

This category is unchanged.

Services

This category is unchanged.

Boosts

This is a new category which now has the Skill and CXP Boosts within.

Appearance

This category has the same outfits within but is now separated by Federation, Klingon, and Romulan sub-categories.

Personnel

This category has new sub-categories which separate the Personnel into Bridge Officers, Combat Companions, Companions, Species, and Tribbles.

Promotions

This is a new category which will have any promotional item a player's account has been granted or will be granted in the future.

Legacy Unlocks

This category has been merged with the now removed category Special Unlocks.

 

 

Systems:

 

Increased the number of free Bridge Officer Slots awarded at each rank.

At Commander, silver players now earn 5, an increase from 4, Bridge Officer Slots.

Gold players are unaffected.

At Vice Admiral, silver players now earn 7, an increase from 6, Bridge Officer Slots.

Gold players earn 12, an increase from 10, Bridge Officer Slots.

At Fleet Admiral, silver players earn 8 Bridge Officer Slots.

Gold players earn 14 Bridge Officer Slots.

This change affects equivalent ranks for Klingons and Romulans.

The max players can purchase from the C-store remains unchanged.

Refracting Tetryon Cascade will now grey out and prevent activation if the currently selected target is out of range.

If there is nothing currently targeted, Refracting Tetryon Cascade can still be used at any time.

Updated Sensor Analysis.

Resolved an issue that was causing Sensor Analysis not to increase the damage of the user's targetable torpedoes and other pets.

Sensor Analysis now increases ALL damage dealt by the user of the power.

Bridge Officers can now benefit from Biologist Duty Officers that increase the duration of Tricorder Scan and Anesthezine Gas debuffs.

Botanist Duty Officers which propagate Melorazine and Dylovene as full-team buffs now properly function for all Bridge Officers, and all ranks of Melorazine.

The Tooltips for these Duty Officers have also been corrected.

The Voth Teleport / Gravity Well combo no longer ignores immunity of Attack Pattern Omega or any other teleport immunity.

Shield Charge - Plasma Resistance now last 5 minutes, as indicated by the tooltip.

Resolved an issue that was causing 360 Antiproton shuttle weapons to have a higher base damage than other energy types of 360 shuttle weapon

Increased the HP of Boarding Party Shuttles.

They were 1 HP, now they scale with the caster's level.

They also now have shields.

Increased the HP and Shields of Ground Security team.

Resolved an issue with the reflect proc on Nukara Crystalline Resilient Shields that was causing them to inflate the amount of damage returned to an attacker.

Also cleaned up the tooltip on Nukara Crystalline Resilient Shields -- replaced "a portion of" wording with actual reflect value.

Ambush Duty Officers that apply DOTs can no longer be triggered by DOT effects themselves.

The Psionic Assault debuff can now be cleansed.

Slightly increased the damage of the Tempest Tailgun.

Slightly increased the damage of the Dyson Proton Dual Heavy Cannon.

All Torpedo Spread abilities should no longer attempt to target entities that are invulnerable.

Resolved an issue causing the Deadly Intent Module to not work on certain weapons.

Resolved errors on Mark II kits where they incorrectly required the rank of Lieutenant Commander before they could be equipped.

Mark II kits should now be equippable by any character, regardless of rank.

Resolved an issue causing some R+D components to link to the incorrect recipe when clicked on in the R+D window.

Duty Officer Assignments now show the correct amount of Skill Points rewarded for completion.

Antiquated schematics from the previous crafting system now sell to vendors for 5000 Energy Credits and are Bind on Pickup.

Their descriptions have been updated to indicate that their only purpose in existing is to be sold to vendors for EC.

Completing the Mk XII Adapted M.A.C.O. Personal Armor project will now grant the correct costume unlock.

Players that have already completed this project should automatically receive the associated costume unlock.

Voth Dreadnaughts are no longer able to use their Subspace Snare ability on targets with teleport immunity, such as those affected by Attack Pattern Omega.

Streamlined the tooltips for the proton damage proc caused by Science Consoles obtained from Dyson Joint Command reputation.

This is a text change only.

Resolved an issue where some crafted items were incorrectly displaying higher than normal stats.

The items listed below should now display the correct values:

Omni-Directional Beam Array, All Energy Types.

Wide Arc Dual Heavy Cannon, All Energy Types.

UI:

 

The Galaxy Map has been updated!

It received a significant artistic overhaul.

The Delta Quadrant has been expanded to include new locations.

The Klingon and Federation Fleet Starbase locations have been added to the new Galaxy map.

Added a new feature: Defeated Recap.

This is a small window which appears upon being defeated.

It will show information about the power that defeated the player.

Eg: Gorn Mining Vessel deals 9001 Kinetic Damage to you with Mining Laser.

Resolved an issue where the Pitch Up and Pitch Down commands were labeled incorrectly in the Keybinds window.

Tooltips for rewards have been restored on the Duty Officer Assignment details page.

Known Issues:

 

The following PVE queues are temporarily unavailable:

Azure Nebula Rescue

Khitomer Vortex

No Win Scenario

Storming the Spire

The Vault Shuttle Event

Fleet projects that require items such as Photon Torpedoes will not accept the required items to complete the project.

Some ship consoles cannot be reclaimed in the Reclaim Store once the ship is upgraded.

The Vaadwaur missile in The Battle of Korfez has incorrect art.

The new Intel power Kinetic Magnet does not function properly on all items.

 

 

 



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Cpt_Guthrie
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re: Tues. 10/14/14 -- STO Delta Rising Expansion is LIVE

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Regrettably, work also blocks this site. But I'm glad you posted this. I see you purchased a Guardian. I noticed that the Klingons and Romulans have fewer T6 ships to pick from but I also noticed that one of the Rom ships has the enhanced battle cloaking device. Still, both my Romulans and Klingons have EBC T5 ships so I'm not necessarily in a hurry for that. My Feds have a tough choice. I've been dedicated to working out cloaking tactics for all three main character types. Two of the Fed T6s have cloak, the Phantom escort and the Eclipse cruiser (granted, the Federation doesn't have 'battle cloak' or EBC and 'just plain' cloak's usefulness depends on other consoles and tactics in the mix). The Phantom is quite attractive with its heavy phaser lance but the Eclipse - Jeebus - has a structural integrity field thingie. I mean,  why take the ship that'll dish out one big punch to one ship at a time when you can not only compromise all the enemy ships around you (to a distance) but add to your own integrity in the process?

 

I can't help but notice a bit of Fed bias in this but still - I appear to have a tough 3k zen decision to make here.

DustyAce
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re: Tues. 10/14/14 -- STO Delta Rising Expansion is LIVE

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Watching all this, there're too much stuff to read, to buy, unlock, rise and upgrade... but someone correct me please... T6 Fleet ships are better than T6 Lockbox ships if we put on them lobbi consoles and upgraded stuff xiv..?? am i right?
Because it looks as if T6 Fleet can be upgraded til 6.5 and Lockbox Ships like 6.0 only... is this correct?


 

 

 


PS: took some time but guildlaunch tech guys recovered my account! is good ot can write here again =)

Morgan West
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re: Tues. 10/14/14 -- STO Delta Rising Expansion is LIVE

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Very nice sig, Armsman.



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Richard Trent
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re: Tues. 10/14/14 -- STO Delta Rising Expansion is LIVE

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Cpt_Guthrie wrote:

Regrettably, work also blocks this site. But I'm glad you posted this. I see you purchased a Guardian. I noticed that the Klingons and Romulans have fewer T6 ships to pick from but I also noticed that one of the Rom ships has the enhanced battle cloaking device. Still, both my Romulans and Klingons have EBC T5 ships so I'm not necessarily in a hurry for that. My Feds have a tough choice. I've been dedicated to working out cloaking tactics for all three main character types. Two of the Fed T6s have cloak, the Phantom escort and the Eclipse cruiser (granted, the Federation doesn't have 'battle cloak' or EBC and 'just plain' cloak's usefulness depends on other consoles and tactics in the mix). The Phantom is quite attractive with its heavy phaser lance but the Eclipse - Jeebus - has a structural integrity field thingie. I mean,  why take the ship that'll dish out one big punch to one ship at a time when you can not only compromise all the enemy ships around you (to a distance) but add to your own integrity in the process?

 

I can't help but notice a bit of Fed bias in this but still - I appear to have a tough 3k zen decision to make here.

Actually, once I saw the DR Pack could be bought in the C-Store with Zen (for 12,500 Zen), I went ahead and did that because I had 6000 Zen from my LTS stipend and about 2 million refined dil across my characters and with Dill between 160 - 164 for the amount of Zen I needed; it cost me about 1046500 Zen to get the other 6500 Zen - so all in all I got the GR pack and all the stuff with it; and still have refined Dil left over for the first couple characters I plan to focus on for the time being.

I still haven't spent a single cent of real money myself since STO went F2P. For the 5 or so years I've now played STO (counting the 2009 closed beta I got invited to in late September 2009) I've spent $340 for the original box and LTS at launch; and about another $160 on ships, Bridge packs, etc.,over the 2 years prior to it going F2P. So, yeah, if you don't 'impulse buy' and save what you get in game for the items sales, etc; you can play 100% free (although someone is paying real cash at some point for the Zen on the Dil exchange.

The interesting this is - if you take that ballpark figure and divide it by 60 (the amount of months equalling 5 years); it works out to about $8.33 a month. That means they really must have some 'whales' that blow way more then that on average - because Cryptic/PWE claim they've made way more with F2P then the old $10 - $15 A month subscription model as by that model if I was paying the lowest cut rate they had at $10 a month - that would have worked out to 50 months; or 38 months at $13 (which was usually what the 3 months at a time went for with most subscription MMOs.

[And to -Protector-: Thanks for the compliment on my new sig. I'm nowhere near your level of skill with applications like photoshop though. With getting and cropping the screenshot, (the other 'Star Trek' elements were all .pngs or .jpgs I've collected off the internet over the years) it took me about an hour to compose and create it using very basic tools in irfanview.]



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